The Coronavirus Made This Addicting Game Even More Popular
Highly addictive mobile strategy game Plague, Inc. became even more popular, thanks to the ongoing coronavirus scare. The game is a simulation of various pandemics, which you have to control and evolve so that it infects every single person in the world. The game ends when humans can no longer battle the disease you helped create because they are all dead or have not developed a cure to defeat your mutations.
Plague, Inc. was developed and launched in 2012 by Ndemic Creations, a U.K.-based game developer. Its creators, however, want to clarify that Plague is not a scientific model of how diseases spread.
"The Coronavirus outbreak in China is deeply concerning and we've received a lot of questions from players and the media," said James Vaughan, creator of Plague, Inc., in a report by Game Spot. According to Vaughan, the game was designed to be realistic and informative, but should not be regarded as an accurate model for predicting the spread of disease.
"Please remember that Plague Inc. is a game, not a scientific model and that the Coronavirus is a very real situation which is impacting a huge number of people. We would always recommend that players get their information directly from local and global health authorities," said Vaughan.
More people download the game whenever outbreaks occur.
Every time there is an outbreak, Plague, Inc. encounters a spike in downloads from affected regions.
"Plague Inc. has been out for eight years now and whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks,” said Vaughan.
Plague became the top-selling app in China almost overnight, according to the BBC. Although the game cannot help stop the spread of diseases, it could raise some awareness on how they are transmitted and what hygienic practices people should do to stop them.